So, one of my hobbies is improvisational theatre and I had to type out my groups game list. Never one to let hard typing go unused, I decided to dump it on the ‘ol blog. Here it goes…
Games
For all games the audience can provide locations, ideas or any other inputs
- Sound Effects
Number of Players: 2
One Player is to the side with a mic. He provides all the sound effects for the scene. The other player responds/initiates the sounds. This game is usually played without dialogue and relies heavily on good old-fashioned physical humour.
Variations: 2 Members of the audience provide the sounds of the scene, one assigned to each player. Dialogue is required to justify the (oftentimes ludicrous) sounds
- Party game
Number of Players: 4
One player is the host of a party. Each of the other players receives a strange identity or quirk. One by one the other three players enter the party and attempt to convey who they are. After interacting (at the most twice) with each character the host guesses who they are.
Tips: The identities and quirks can be famous people (the Queen, Stevie Wonder), types of people (a narcoleptic stripper) or a physical trait (your limbs are attached to the host’s).
The interaction should usually be between host and one guest, unless there is a good synergy between two guests.
- Dating game
Number of Players: 4
Conceptually the same as the party game, a bachelorette/bachelor asks a series of questions to 3 prospective partners each of whom has a strange quirk or identity. A slightly easier format as everyone is seated and the bachelor/ette has control over the questions asked.
- Newscast
Number of players: 4
Once again the same sort of concept: Each player takes part in a newscast as Anchor, Co-Anchor, Sports and Weather. While the Anchor is the straight character, the other players each have a strange identity or quirk. There is no guessing in this form.
- Translators
Number of Players: 4
Two players perform a scene in a foreign language obtained from the audience. The two other players (each assigned to one of the onstage players) translate the scene into English.
Tips: One line at a time guys! Say your piece then wait for the translation.
- Space Jump
Number of Players: 4
Each of the players receives a different location from the audience. The first player begins a one person scene in his location until the second player calls Freeze or something similar. The onstage player freezes and a second scene set in the second location begin (justify the frozen players’ positions!). The same happens for the third player (a three man scene) and the fourth (four-man) scene. The scenes are then resolved in a last in first out method: the fourth scene concludes, the fourth player shouts freeze and leaves and the third scene is re-visited (new positions justified!) and so on until all scenes are completed.
- Gevoelwarboel (Emotional Whirlpool)
Number of Players: 3
A single (short) three-man scene is performed four times: once normally (is there such a thing?) and then three times in different emotions. Try to grab some novel emotions; love and anger has been done ad nauseum. What about suspicion, passive-aggression, absentmindedness, etc?
Variations: Through the Ages
Same thing, except this time get three different times in history (the Dark Ages, The Great Depression, The Age of Disco
- Incredible invention
Number of Players: 3
Get a unique invention from the audience (A Back-Hairdryer, Tinted Contacts, Monopoly:Skydiving Edition). Two players are hosts on an interview program questioning player three on his new invention. He however, is unaware what the invention is and must declare what it is by the end of the interview.
Hints: Ask the audience to applaud if the “inventor” makes comments close to what the invention is.
Variations: Occupation Frustration
The audience provides an unusual occupation (Guy who makes the static noise on radio, Traffic light operator). A scene is then performed in which the occupation must be guessed by the player who takes the role of the individual with the strange job. (everyone else knows what the job is). The scene is usually the individual returning home to his family after a hard day aspirin-engraving (or whatever).
- Murder mystery
Number of Players: 4
An improv “broken telephone”. The audience provides an occupation, a location and an object (all unrelated). The first player is the only one to hear these. The second player is then called in. Speaking only gibberish the first player must then convey first the occupation, then the location and finally the object to the new player in three unrelated scenes. As soon as the new player knows what the occupation is (and sometimes even if you don’t) he claps his hands and the player begins explaining the location. When the player gets the object he dramatically kills his informer with it and the next player is brought on. Once the final player has committed murder each of the players declares what he thought the occupation, location and object were.
Hint: This is not charades! When conveying the elements the players should perform an ordinary scene in gibberish.
Variations: 10 Second Murder Mystery
Each element has a time limit of 10 seconds at the end of which the player MUST clap, turn and proceed
Murder Mystery with a member of the Audience
Let the 4th player come from the audience. Lots of fun.
- Spoed sprokie
Number of players: as many as you need
The players perform a fairytale of the audiences choosing in 1 min, 30 sec, 15 sec and 7 and a half seconds
Hint: A dramatic leap into the arms of the hero always makes for an amusing ending
- Sit, staan, wat ook al
Number of players: 3
A scene is performed in which at all times, one of the players must be standing, one of the players must be sitting and one of the players must be performing an action of the audience’s choice (skipping, leap-frogging, breakdancing)
- Alphabet
Number of players: 2 to 3
A scene is performed in which each line must begin with the next letter of the alphabet. The audience chooses the starting letter.
Hint: It’s easier if a fixed order is maintained player 1, 2 then 3 then player 1 again, etc
Keep your lines short and simple so each letter can be clearly heard.
Variations: Reverse Alphabet
A scene is performed in which each line must begin with the preceding letter of the alphabet
- Rhymes
Number of players: 2 or 4
A 2 person scene is performed entirely in rhyme: A system that works well is where each player provides two lines, the first rhyming with the preceding line, the second forming the first half of the next couplet. Should a player not rhyme he rotates with one of the players off-stage.
- 2 line vocabulary
Number of players: 3
One player is the “Free Character”, able to act as normal. The other two players each receive two different lines. They are only allowed to day those two lines.
Hint: The two lines are easily forgotten. Get the players to repeat their lines back to you.
The hardest part is choosing the two lines. Try to ensure that each player has one “up (excited/positive)” and one “down (sad/negative)” line.
- Super Heroes
Number of players: 4
The audience provides a catastrophe and the name of an unlikely super hero (Delayed Reaction Man). The first player (usually in his lair) assesses the danger and calls for help. When the next player arrives, the first player names him (Captain Communism) and so on for the third (named by the second) and fourth (named by the third) who solves the crisis. They then depart in last in first out order.
Variations: Super Villains
The first 3 players are unlikely super villains, the last is a hero who thwarts their plans.
- Slide show
Number of players: 4
One player is an expert in a field of the audience’s choosing. He presents a “slideshow” in which the remaining players are the slides. The expert calls for the next slide, the lights go out and the players take up a still tableau (Mmm, tableau). The expert explains.
Variations: Two of the slide show members can be taken from the audience.
- Who’s line
Number of players: 2
Preparation: Get the audience to write down lines before the show. Select the four best. Each player receives two lines. At a random point in the scene the lines are delivered.
- Word count
Number of players: 3
Each player is given a number (preferably between 1 and 5). All of his lines must consist of that many words.
- Oscar moment
Number of players: 3
At any point in the scene the audience may shout out “Oscar Moment!” the scene must become worthy of an Oscar, really lather on the melodrama.
Variations: You can have this as an option throughout the show. In any game the audience can shout out Oscar Moment. It’s best to put a limiter of about three on this.
- Infomercial
Number of players: 3
2 of the players present an infomercial for a strange product of the audiences choosing (Portable Instant Cake Maker ) the third player is a special guest. A number of strange items are provided and each of these must be justified by the presenters
- Helping hands
Number of players: 3
One player provides the hands of the other. A number of messy items are around. The third player interviews this combo player preferably in a cookery style show.
- Two Headed Interview
Number of players: 3
Two players are a single expert in a field chosen by the audience, they each speak one word at a time. They are interviewed by the third player.
- First line last line
Number of players: 4
The players are split into two pairs. Each pair has a different location (or word) received from the audience. Two scenes occur with the action changing each time the MC calls for the action to change. The last line of the first scene is repeated as the first line of the next scene.
- Human props
Number of players: 4
Two players perform a scene in which two other players take the form of various props (a hairdryer, a jack, etc)
- Change the Offer
Number of players: 3
An ordinary scene, but whenever the MC says Change the Offer (or rings a bell) the last line of dialogue must be immediately substituted with a new line. Eg “I would never do such a thing!” Change the Offer “I only ever do that on Tuesday.”
Hint: Multiple change the offers on a single line are quite effective.
- Scripts//actor’s nightmare
Number of players: 3
Two players are free characters; the third has a script and speaks entirely from the script.
Variations: One player is the free character; the other two have scripts which they must follow.
- Blindfolded
Number of players: 3-4
An ordinary scene in which one of the players is blindfolded.
Variations: Why not spin the blindfolded player around? More fun.
- Stage Directions (you need a script)
Number of players: 3-4
One player is off-stage, and occasionally reads out Stage Directions from a script.
- Style Rollercoaster
Number of players: 3
The scene begins normally; the MC then calls out different film and theatre styles (obtained from the audience) (thriller, reality, Japanese game show)
- Reverse Interview
Number of players: 2
An ordinary interview is conducted entirely in reverse: the answer is followed by the question, followed by the next answer.
- Statues
Number of players: 4
Two players perform a scene, but are unable to move in anyway. The other two players move the actors.
Variations: Two members of the audience are recruited to move the two players.
- Inner Thoughts
Number of Players: 4
Two players perform a scene, the other two players are offstage and provide the thoughts of the acting players.
- Sign Language Interpreter
Number of players: 3
Two players perform an interview, a third performs the Sign Language Interpretation.
- Actor Switch
Number of players: 4
A two-person scene is begun. The MC calls actor switch and the scene is concluded with the next two players who take on the characters of the first two players and complete the scene.
Hints: This game works best where the characters have some sort of strange characteristics (a hunchback or a vicious hiccup)
- Last Line
Number of players: 3
An ordinary scene which must end with the line provided by the audience or the MC
- Death in a minute
Number of players: 3
A one minute scene in which there must occur a death.